AI Insights · Timothy · July 2023
Top 5 Casual Games Performance in Australia Q2 2023
Explore the performance trends of the top 5 casual games in Australia during Q2 2023, focusing on weekly downloads, revenue, and active users.
The second quarter of 2023 saw significant activity in the casual games segment in Australia. Here’s a look at how the top 5 casual games performed in terms of weekly downloads, revenue, and active users, based on data from Sensor Tower.
MONOPOLY GO! from Scopely, Inc. displayed an impressive upward trend in weekly revenue, starting from approximately $100K in the last week of March and peaking at around $408K in early June. However, weekly downloads showed a decline, dropping from around 50K in late March to about 32K by the end of June. Weekly active users also saw a gradual decrease from approximately 55K to around 73K over the same period.
Royal Match by Dream Games experienced a consistent increase in weekly revenue, culminating at approximately $421K in the final week of June. Weekly downloads remained stable, fluctuating between 20K and 25K throughout the quarter. Weekly active users showed a steady rise, growing from around 147K at the end of March to about 181K by late June.
Gardenscapes from Playrix had a stable revenue trend, with weekly revenue hovering around $230K to $277K. The app's weekly downloads saw a slight decline, moving from around 16K in late March to approximately 13K by the end of June. Weekly active users remained relatively constant, oscillating around the 100K mark.
Subway Surfers by Sybo Games ApS showed a modest weekly revenue, peaking at approximately $3K in early June. Weekly downloads exhibited an upward trajectory, increasing from about 12K in late March to around 22K by the end of June. Weekly active users also saw significant fluctuations, reaching a high of approximately 459K in early April and settling around 390K by the end of June.
Finally, Tetris® from PlayStudios displayed steady revenue, peaking at around $711 in mid-April. Weekly downloads saw a decline from approximately 13K in late March to about 12K by the end of June. The app maintained a stable number of weekly active users, ranging from about 83K to 107K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.